As a quick follow up to the Portal review I did a few days ago, here is Kim Swift's talk that she gave at GDC 2007 called "From Narbacular Drop to Portal." Althought the game had not shipped at the time, its interesting to go back and see what she had to say before all the buzz was generated after Portal's release.
Here are a few things make me really happy about this whole Portal story. First, I am so happy that a group of student developers were hired on the spot by Valve. I have to say they must have given a hell of a pitch to Gabe Newell to hire the whole team on the spot, but more power to them. What a great story about how you got into the industry.
Second, I am quite happy that a woman is getting the spotlight. It's not that the other team members suck or anything of the sort, but having a big buzz in the industry come from an articulate student indie woman programmer is worth mentioning. The industry is full of doods...some of whom sit around pondering how to hit the "untapped" gamer girls out there. Well thinking a bit more about it now, I would have to say that Portal is a gender neutral game. Yes the main character is female, but that's not the point. The game is a puzzle game, but in an FPS world.
I'm gonna ponder this some more while you watch the video above.