I ran across this link this morning to
Jonathan Blow's slides from his recent talk at MIGS called "Design
Reboot." I think it's worth a look as it feels relevant to all those who want to think of games as art in the future. BTW...this is the kind of thinking that continues to convince me that Roger Ebert is a fat bloated movie prick.
“Design Reboot”, Jonathan Blow, Montreal International Game Summit 2007
I think he hits on my take on games as a predominant art form. Specifically, I believe games have the potential to be the major art form in the near future, but will never do so in their current state. In fact, some of the most successful games right now, the games that define our industry to non-industry folks, work against this (Madden 200X, WoW). Of course, games can be art on many levels, but I feel the spirit of "games as art" is about games as teachers...games as thought provoking entities that teach us something about ourselves that we otherwise would not have considered. Something real and something "deeper" than just hand-eye coordination and being at the top of a leaderboard. Ebert approached things all wrong as he slammed games for never having the chance because they gave up authorial control and handed control to the player. So, he assumes games are about story...I say games are about experience. So are movies and literature...about experience. Story is just one way to give experience.