So t-minus 12 hours (actually less, now that I look at my clock) before I leave this forced vacation life (unemployment) and rejoin the working world at Snowblind Studios. I'm not sure what tomorrow has in store for me, but I can bet you it is going to be some design, some level design, some reading design docs, some lunching it up with new coworkers, some downloading the obligatory non-standard programs to my work PC, getting the game running, taking free drinks from the drink fridge, drinking wayyy too much coffee (buzz buzz buzz) and decorating my new cube/desk/office/cell/chamber/something.
I really wish I could share what I am working on so I could hype it, but that's obviously out of the picture. Once it has been announced I will be able to share some snipits, but I will just have to leave it at this...I was interested in working on the game just after seeing the title screen only. I am a sucker for great art.
I had to get a car again, which is a bit strange. I will be commuting to work every day, but that shouldn't be a problem since it is a reverse commute. Did a test run yesterday to see what it was like. Yeah, it was a Sunday, but at least I know what to expect for distances and what not.
SxSW is around the corner and I am finally planning out what panels I plan on attending. Sorry Ariel, I don't plan on achieving a geekgasm. What the fuck is that anyway?
I'm tired of SF web 2.0 personalities people. 99% of you are elitist poo heads. Thanks for making the post-bubble SF a miserable place to be. Instead of promoting good design, you are all happy to stroke each other's egos.
ctf_Village is close to done, but I am having some compile errors. Don't have time to debug it right now, so its going to have to wait a little bit longer. I am excited to see what people think of the additions to the middle of the map to slow people down.