Holy crap this has to be the coolest thing evar! Watch the video and you will know what I mean. Head tracking rocks. I just have to wonder what games could possibly use this tech.
FPS: The head movement could be used for ducking and dodging. Boxing: OMG ducking dodging and stuff!
Ok, so I think its just too early or I'm too tired, but I can't think of a ton of applications for this tech, but it's quite cool.
I leave you with one final cool thought...imagine an entire art gallery where each picture moved like this. Sure it would only work for one person at a time, but I think people would have so much fun playing in the gallery space. Hmm...side project?
I ran across this link this morning to
Jonathan Blow's slides from his recent talk at MIGS called "Design
Reboot." I think it's worth a look as it feels relevant to all those who want to think of games as art in the future. BTW...this is the kind of thinking that continues to convince me that Roger Ebert is a fat bloated movie prick.
I think he hits on my take on games as a predominant art form. Specifically, I believe games have the potential
to be the major art form in the near future, but will never do so in
their current state. In fact, some of the most successful games right
now, the games that define our industry to non-industry folks, work
against this (Madden 200X, WoW). Of course, games can be art on many levels, but I feel
the spirit of "games as art" is about games as teachers...games as
thought provoking entities that teach us something about ourselves that
we otherwise would not have considered. Something real and something
"deeper" than just hand-eye coordination and being at the top of a
leaderboard. Ebert approached things all wrong as he slammed games for never having the chance because they gave up authorial control and handed control to the player. So, he assumes games are about story...I say games are about experience. So are movies and literature...about experience. Story is just one way to give experience.